Teams
Offence and defence per play and per drive, with ratings adjusted for the opponents faced.
Offence vs. defence (opponent-adjusted)
Right = better offence; up = better defence (fewer EPA allowed per play). Dashed lines: league average. Postseason uses unadjusted values.
Leaderboard
Click a column to sort. On the defence view, lower is better for EPA, points and TDs; ranks already account for that.
How these are computed
- Plays: dropbacks and designed runs (kneels, spikes and two-point tries excluded). Drives: from the project’s drive table; games with play-by-play errors (37 since 1999) have no drive stats.
- Adjusted ratings: a weighted ridge regression of each team-game’s rate on offence, defence and home field, regular season only, with shrinkage in plays estimated on 1999–2017. The average team equals the league rate.
- PROE: dropback rate over nflfastR’s expected rate, in neutral situations (quarters 1–3, within 8 points). Early downs: 1st and 2nd down in neutral situations.
- WPA/play: our model’s WPA on scrimmage plays (on the defence view, what the defence allowed).
- EPA is nflfastR’s expected points added. WPA is win probability added from our own model (the registered WP model behind the 4th-down tool): per play in WP points, totals in wins. A touchdown earns the score plus the expected try; tries, kickoffs and returns earn their own WPA. For 1999–2025 these are the production model’s in-sample values.
- * Some of this team’s games have play-by-play errors in the source (for example, every 2001 Jaguars home game is scored 21–3), so our WPA totals skip those games; rates use the games that remain.